Feb 19, 2008, 03:19 AM // 03:19
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#1
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Ascalonian Squire
Join Date: Mar 2007
Guild: Emo Rejects [ER]
Profession: R/
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The Mimicry
Basically this class can clone, copy, and uses Enemy Force against them. This class is very resemble the necromancer.
Class Role
Damage Dealer, damage is variant. Self Survival
Armor Level
Caster Armor: 60AR (+30AR against Physical, -30AR against Elemental)
Energy Level
Medium: 25 and 4 Pips
Range Type
Ranged: Staffs and Wands
Attribute
Soul Scream: You gain 1 energy for every enemy die under effect of your hex. You can only gain 3 times every 15 second. (No Range limit)
Cloning: Increase your effectiveness over cloning skill. You can control more clone every 2 level in Cloning.
Copying: Increasing your effectiveness in copying skill.
Manipulation: Increasing your effectiveness in controling enemy skill. Your clone gain +10 health and +1 energy for every attribute in Mind Control
Alliance: Increase your effectiveness in enchanting your allies.
A Character Skillbar:
Animate Clone [10 Energy, 3 Cast, 30 Recharge]: Hex Spell. Clone target foes with same skill and weapon with 100...500 health and 1...30 energy and locked on as foes for this clone. When this hex end, target foes gain 100...500 health and 1...30 energy.
Mimic Signet [5 Cast, 60 Recharge]: Elite Hex Spell. For 20...50 seconds, Copy target foes skill and weapon. You suffer -3 health degeneration while hex is active.
Lost Soul Clone [10 Energy, 1 Cast, 20 Recharge]: Enchantment Spell. Clone target ally with health and energy same as target ally. Target ally and clone die if this enchantment end.
Copy Weapon [5 Energy, 1/4 Cast, 5 Recharge]: Hex Spell. Copy and wield target foes weapon. Copying Attribute replace that Weapon Attribute. When this hex end, target foes gain health equal to amount of health lost by this weapon wield by you.
Mirror Hand [10 Energy, 3 Cast, 30 Recharge]: Hex Spell. For 10 seconds, Copy target foes Non-Attack skill. This skill remove all your remaining energy.
Clone Feast Signet [1/4 Cast, 2 Recharge]: Spell. Remove all clone hex from target foe. For every hex removed this way you gain 50...100 health.
Renew Soul [-33% Max Health, 1/4 Cast, 5 Recharge]: Spell. Target ally clone gain amount of health same as amount you sacrifice.
Bound Resurrection Signet [3 Cast, 10 Recharge]: Spell. Resurrect target dead ally with 100% health and energy but is hex with Bound Sickness for 120 seconds and when Hex end, target ally die and animate a clone of themself.
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Feb 19, 2008, 09:25 AM // 09:25
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#2
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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This thread has been cleaned up.
Can Forum Users please post constructively.
Further unconstructive comments will lead to this thread being closed.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 19, 2008, 10:46 PM // 22:46
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#3
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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I thought about making a class like this once, but it really can't be used to extensively I'm sorry to say. It means you can only become "as good" as a target, which means you put in a class that isn't too much fun to be in.
/unsigned
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Feb 20, 2008, 02:23 AM // 02:23
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#4
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Krytan Explorer
Join Date: Jan 2008
Location: Island of Undisclosed Location
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not to mention spamming clone skills would send the meta to hell
and lost soul clone would be the ultimate sabotage
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Feb 20, 2008, 03:40 AM // 03:40
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#5
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Academy Page
Join Date: Dec 2007
Location: Michigan
Profession: Rt/
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It's like using ditto in pokeman. (remember that guy?)
If they suck, you suck.
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Feb 20, 2008, 10:52 PM // 22:52
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#6
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Ascalonian Squire
Join Date: Mar 2007
Guild: Emo Rejects [ER]
Profession: R/
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That why it not overpowered or underpowered. And for Lost Soul, it could be stripped and your ally go bye bye. Since it can counter almost every class and can be killed by many class also.
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Feb 20, 2008, 11:37 PM // 23:37
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#7
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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...and yet the last one is a reason why it's way overpowered. Every class is supposedly balanced to kill one or two other classes (ie. Mesmers and Necromancers can slaughter warriors, elementalists can tear monks in two if left alone, warriors and dervs can slaughter assasins in most cases, assasins are caster killers) but this class is just an all around perfect or pathetic class. Make it one or the other, otherwise it really won't fit in. *I know some of the targets are off, I just made an example*
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Feb 21, 2008, 12:21 AM // 00:21
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#8
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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everytime a mimicry proff is invented for gw a kitty dies
please think of the kitties
hey wat do you know i got to use this pic twice today ^_^
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Feb 21, 2008, 02:12 AM // 02:12
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#9
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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I don't think this would go over well with game balance and all.
/Not Signed.
(P.S. You may like Kirby)
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May 16, 2008, 06:33 PM // 18:33
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#10
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Wilds Pathfinder
Join Date: Dec 2006
Location: Vancouver,Canada
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interesting, but it seems to borrow alot from a lot of other classes....
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May 16, 2008, 06:36 PM // 18:36
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#11
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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Quote:
Originally Posted by bosstweed
It's like using ditto in pokeman. (remember that guy?)
If they suck, you suck.
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aah yer...
now weres my pic of LOL-CAT ???
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May 16, 2008, 06:58 PM // 18:58
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#12
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Desert Nomad
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Mesmer anyone >.> ???
Mimics are imo nothing else, than theoretically mesmers on Inspiration Magic usign kills like Arcane Mimicry, and skills like creating Clones of yourself has lots to do with Assassins (Ninjas), Mind controling is nothing for Mimicries. Mind Control belongs to professions, like Psionics or Occultists
Armor Stuff is overpowered and underpowered together lol... 90 AL vs melee foes..just only 30 vs. casters XD sure lol and that self as caster class. As long you stay out of range for casters, you would be the imba caster, having not so much too fear about wammos and sins rushing to you and rangers shootign at you would be also a joke with this physical defense.
not too say, that this whole CC sounds way too much after a necromancer Clone with slightly differences.
Why do you give this CC 5 Attributes ??? The alliance attribute has imo absolutely nothign to search in this CC about a Mimicry.
the Weapon: omg, for gods sake, not just another borign caster class, that has nothing better, than a Staff or a Wand + Focus Item.
Sry, can't other say, but for me, this CC is a flop. Too much based on necromancer concept, overpowered with attributes, that are either redundant, or fit as Skills better to other professions, btw. get theoretically used for 3 years now by one of the Core Classes - the Mesmer.
Fact: this CC is nothing else, than just only a CLONE, or maybe better said a "Clown" under CC's because it looks like a bad joke that fails
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May 16, 2008, 11:10 PM // 23:10
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#13
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Desert Nomad
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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This was posted on Januray -_-...
Why do people keep on Resurrecting CC Threads when the Poster doesn't Even respond anymore.
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May 16, 2008, 11:42 PM // 23:42
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#14
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Frost Gate Guardian
Join Date: Jun 2005
Location: Germany
Guild: [金金金金]
Profession: Me/W
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Old or not I would still love to see this just to use this for fun:
Quote:
Lost Soul Clone [10 Energy, 1 Cast, 20 Recharge]: Enchantment Spell. Clone target ally with health and energy same as target ally. Target ally and clone die if this enchantment end.
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Doesn't say anything about duration or trigger if it ends early but imagine
7 chars with Lost Soul Clone + 1 Warrior
If duration is increased by attribute just bring it with 0 points.
If it doesn't trigger when stripped bring Spellbreaker to precast.
If it triggers on death aswell bring massive sacrifice skills to suicide.
Now the fun part. Chose one soft target to survive. All 7 Lost Soul Clone spikers go for another target and BAM, you got a 1vs1. Warrior vs whoever you chose
Other then that it would be a pretty useless class since you can't implement it into the team strategy. After all you don't know what you will be like once the battle started and additionally: Why would you want to mimic somebody? The goal should be to have a better build then your opponent not the same.
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